Core Idea
Chess where pieces have free will. You issue orders — they compute a compliance score. High morale/loyalty/trust = obey. High fear/fatigue/danger = refuse. Personalities make it dramatic.
8 Personalities
- Brave +15 vs danger, fears little
- Cautious -22 danger, +10 safe
- Loyal +24 near King, loyalty x2
- Rebellious -15 always, hates forced
- Zealot +26 captures, -10 retreats
- Coward -32 danger, fear x1.5
- Mercenary Trust-dependent
- Stoic Stable
6 Outcomes
- Obey ≥85% — moves clean
- Hesitate 62-84% — 0.6s delay -3 morale
- Counter-propose 42-61% — suggests safer tile
- Refuse 20-42% — -6 morale -5 trust
- Desert <20% — leaves board, contagion -12 morale neighbors
- Defect loyalty <25 — joins enemy
Compliance Formula
50 + morale×0.35 + loyalty×0.22 + trust×0.22 - fear×0.48 - fatigue×0.5 + exp×0.35 + personalityMod + adjacentAllies×5 + kingAdvanceBonus + threatBuff(22) - danger(15+attackers×12) - kingExpose(35) - suicide(18) + capture(6) [+EasyMode +20]
Morale Engine
Capture +12 morale +2 exp, neighbors +4 morale, enemies +10 fear. Fear contagious (8% avg neighbor fear each tick). Fatigue +7 per move, -2 per turn. 3+ pieces morale <20 = Rout risk.
King & Sora Gambit
King forward gives (7-row)×5 morale. King reaches final rank (row 0) = Sora Gambit: instant +30 morale -30 fear army-wide. Wins hearts, but risks King.
Speeches (Cooldowns)
Words are weapons. Cooldown decreases each turn. Trust modulates effect. Threat buff gives +22 compliance 2 turns but -15 morale -20 trust.
Win / Lose
- Capture enemy King = Victory
- Checkmate detection (King in check + no legal moves)
- Enemy dissolves (0 pieces) or all desert
- Your King falls or your army deserts you
ACCESSIBILITY TIPS
Use ♿ menu for larger text, high contrast, reduce motion, larger hit targets, Easy Mode (+20 compliance). Press H = How to Play, R = Reset Camera, ESC = Deselect/Close, Tab = Next piece, Enter = select. Long-press piece on mobile = details. Danger overlay shows threatened squares.